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Heal is a mental healthcare platform designed to connect people with personalized mental health resources and clinical care. As a founding product designer, I worked across the responsive website and mobile app experiences for both care seekers and clinicians. Both the app and website are live.
According to the National Institute of Mental Health, nearly 1 in 4 Americans experience mental illness, yet only 50% receive treatment, highlighting rising demand alongside persistent gaps in access.
For some, therapy isn't an option, due to high costs or cultural stigmas. Others are open, but aren't sure when to seek therapy or where to find it. Most mental health apps today provide resources for mindfulness, such as meditations and calming audios, but don't offer a path towards long-term relief.
Heal’s goal is to bridge the gap between mental health needs and meaningful support by connecting users to the right level of care at the right time.
Heal serves two primary groups:
I designed experiences for both groups while considering how information gathered from care seekers could support clinician discovery and matching.
When I joined the team, the founders had already completed substantial market research. I met with them to understand the opportunity, existing findings, and the product direction before beginning design.
I also reviewed clinician directories and mental health platforms to understand how existing products presented clinician information, supported discovery, and guided users toward care.
I examined both clinician directories, such as Psychology Today and Mental Health Match, and mental health platforms, like Calm, Headspace, and Modern Health. My focus was assessing experiences connecting patients and clinicians.


The audit revealed two important opportunities:
These findings shaped the way I approached clinician profiles, filtering, and the matching questionnaire.
I translated the research and product requirements into low-fidelity wireframes, a shared design system, and high-fidelity prototypes across mobile and desktop. Below are some of my designs that shaped the core app experience.
I collaborated with the other designer on the team to create a shared design system for mobile and desktop.
We used a serif display typeface, readable sans-serif body text, and a cool-toned color palette to create an interface that felt calm and approachable. The system included typography, colors, buttons, and reusable patterns that could scale across the product.





The home screen is the entry point to the mobile experience. It surfaces the mood check-in, pathways, and other next steps to help users understand where to begin.


Key Design Decisions:




Heal’s pathways are made up of guided, clinician-created courses across six areas of mental health. I designed & templatized the course experience to help users understand what to expect, move through longer-form content, and track their progress over time.
Key Design Decisions:





I designed a questionnaire to help care seekers describe what they are looking for, including areas of specialty, budget, and location. The goal was to reduce decision fatigue while still giving users control over how they explored their options.
Key Design Decisions:
The mobile MVP is available on Android and iOS, and the desktop experience is live at pathtoheal.org. The clinician experience and directory are still under development.
Because the product has launched, the next phase of work is focused on improving implementation fidelity and gathering user feedback to inform future iterations.
Heal has strengthened my ability to design across multiple platforms, audiences, and stages of product development. It has also required close collaboration with designers, engineers, product stakeholders, and clinicians.
One of the ongoing challenges has been maintaining a cohesive experience across the mobile app, public website, and clinician platform. That work has taught me to think not only about individual screens, but also about how the parts of a larger healthcare ecosystem connect.